ShotLink turns Unreal Engine into a live source for After Effects. Preview, control, and composite full Unreal scenes directly in your comp — before final render.
Closed beta · Windows · After Effects + Unreal Engine
Traditional Unreal-to-AE workflows force you to render blind, check the comp, change, and render again. ShotLink moves that into a live feedback loop.
Every change means another round trip through disk.
Unreal renders straight into your comp while you work.
ShotLink adds Unreal as a live source you pull from — no need to rebuild your pipeline around Unreal.
Real ShotLink session — After Effects and Unreal Engine running side by side.
Animate your After Effects camera and the Unreal shot follows live — direct the 3D scene with the keyframes you already know.
Adjust a light, material, or color in Unreal and the viewport updates directly inside your AE comp — a live realtime stream, not pre-rendered image sequences.
Click a point in the Unreal scene to create a matching 3D null in After Effects.
Pull any pass you can build as an Unreal post-process material — Beauty, Depth, and Normal ship as ready presets.
Send your AE camera animation back to Unreal for the final MRQ render of the same shot.
Link a ShotLink camera to an Unreal sequence and keep the AE timeline frame-matched.
ShotLink is a practical production tool that keeps evolving. On the radar:
Render & replace — final Unreal renders automatically swap in for live ShotLink layers.
Drive the AE camera from Unreal — and pull Unreal camera moves back into AE.
More passes — extended render-pass support and better Depth / Motion Vector handling for AE compositing plugins.
AE to Unreal objects — send AE nulls and solids into Unreal as actors or planes.
We're onboarding a small group of studios and artists. Tell us who you are — we read every request and reply personally.