Installation

Install ShotLink

Install the plugins and get Unreal Engine rendering live inside After Effects.

Build 2026.8.3 · August 2026
UnrealEngine / UE5.6 / ShotLinkUnreal plugin
UnrealEngine / UE5.7 / ShotLinkUnreal plugin
UnrealEngine / UE5.8 / ShotLinkUnreal plugin
ShotLink.aexAE plugin
INSTALL.mdReference
Windows · After Effects 2025.2+ · Unreal Engine 5.6 / 5.7 / 5.8Download the ZIP

Install the plugins

ShotLink is two plugins: one for After Effects, one for Unreal Engine. How you install them depends on where you got the build.

Pick how you installed — the steps update to match.

⚠️

Not available yet

ShotLink is not yet published on aescripts. Until it is, use Manual install — the steps below are how it will work once the listing goes live.

Install the After Effects plugin

Already done — the manager installed it for you.

Install the Unreal plugin

This one the manager can't place for you. When the installation finishes, click Show UE Plugins — it opens the folder holding the Unreal builds, one per engine version:

UnrealEngine
UE5.6
ShotLinkcopy this one
UE5.7
ShotLinkor this one
UE5.8
ShotLinkor that one

Close the Unreal Editor first. Then copy the ShotLink folder that matches your engine version into your project's Plugins folder — the one next to your .uproject file. If there's no Plugins folder yet, create it.

Not sure which version you're on? Check Help › About Unreal Engine, or the version label in the Epic Games Launcher.

YourProject
Binaries
Config
Content
Intermediate
Plugins / ShotLinkdrop it here
Saved
YourProject.uproject
// copy the ShotLink folder that matches your engine version
UnrealEngine/UE5.6/ShotLink   YourProject/Plugins/ShotLink

Unpack the plugins

Unpack the release archive. The Unreal plugin lives inside UnrealEngine, one folder per engine version:

ShotLink-2026.8.3
AfterEffects
ShotLink.aexAE plugin
UnrealEngine
UE5.6
ShotLinkUnreal plugin
UE5.7
ShotLinkUnreal plugin
UE5.8
ShotLinkUnreal plugin
.manifest
Setup Guide

Install the Unreal plugin

Close the Unreal Editor first. Then copy the ShotLink folder from UnrealEngine/UE<version> into your project's Plugins folder — the one next to your .uproject file. If there's no Plugins folder yet, create it.

Not sure which version you're on? Check Help › About Unreal Engine, or the version label in the Epic Games Launcher.

YourProject
Binaries
Config
Content
Intermediate
Plugins / ShotLinkdrop it here
Saved
YourProject.uproject
// copy the ShotLink folder that matches your engine version
UnrealEngine/UE5.6/ShotLink   YourProject/Plugins/ShotLink

Install the After Effects plugin

Quit After Effects, then copy ShotLink.aex into the plug-ins folder:

// replace 2025 with your After Effects version
C:/Program Files/Adobe/Adobe After Effects 2025/Support Files/Plug-ins/

Launch After Effects — the plugin shows up as Effect › ShotLink Labs › Shot Link.

First launch

Plugins in place? This is the shortest path to seeing your Unreal scene inside After Effects.

Pick a starting point — the steps update to match.

Start the examples download

The ShotLink Examples is a ready Unreal project with a matching After Effects project, built for Unreal Engine 5.7.

Download the ShotLink Examples ZIP · 93 MB
ShotLink-Examples.zip
Examples
Examples.aep

Open both, then connect

Open Examples.uproject in Unreal and Examples.aep in After Effects. The comp is already built — on the ShotLink effect, open the Source dropdown and pick the ShotLink Camera.

Shot LinkReset
SourceNone
None
ShotLinkCamera – Scene [Examples] [Editor]
SequenceNone
Realtime Mode
Coordinate Mapping
Null Object
Camera
Comp 01
Source Name
1Camera 1
2Black Solid 1
Effects
Shot Link
Transform

That's it — the Unreal scene appears in your comp. Move the After Effects camera to verify the connection: the Unreal view should update and follow it.

Enable the plugin in Unreal

Open your .uproject, go to Edit › Plugins, search for ShotLink and tick Enabled. Restart Unreal if prompted.

Plugins×
+Add Plugin Directories shotl|
All Plugins 741
Installed 1
Built-in 740
All Plugins
ShotLinkBeta
Turns Unreal Engine into a live source for After Effects. Preview, control, and composite full Unreal scenes directly in your composition — before final render.

Add a ShotLink Camera

Drop a ShotLink Camera into your scene from the Place Actors panel — it's the Unreal render source After Effects will control.

Place Actors×
shot|
Favorites Recent Basic Lights Shapes
Functional UIScreenshot Test
Screenshot Functional Test
Shot Link Camera

If your scene uses Eye Adaptation / Auto Exposure, enable these options on the camera so the captured image keeps updating and matches the viewport:

UE ShotLink Camera← enable both
☑ Capture Every Frame
☑ Eye Adaptation

Two Unreal settings

Alpha Output. ShotLink composites Unreal with transparency, so Unreal has to output an alpha channel. If it's off, the image arriving in After Effects can come through completely black — turn it on:

UE5Project Settings → Engine - Rendering → Default Settings
☑ Alpha Output  ← enable

Background throttling. Unreal slows down when it isn't the focused window — exactly what happens while you work in After Effects. Turn it off so the preview stays full-speed:

UE5Editor Preferences → General → Performance
☐ Use Less CPU when in Background  ← disable

Connect in After Effects

Open your After Effects project. At minimum the comp needs an AE camera and a layer with the ShotLink effect applied. On that effect, open the Source dropdown and pick your ShotLink Camera.

Shot LinkReset
SourceNone
None
ShotLinkCamera – Scene [YourProject] [Editor]
SequenceNone
Realtime Mode
Coordinate Mapping
Null Object
Camera
Comp 01
Source Name
1Camera 1
2Black Solid 1
Effects
Shot Link
Transform

That's it — the Unreal scene appears in your comp. Move the After Effects camera to verify the connection: the Unreal view should update and follow it.

Performance (optional)

Tune this any time after you're connected — Unreal and After Effects share one machine, so it helps to stop AE claiming every resource.

Reserve RAM for other apps so Unreal keeps enough memory to render:

AEEdit → Preferences → Memory & Performance
RAM reserved for other applications  ↑ raise

Turn off idle caching. With ShotLink the image already updates live, so RAM Preview buys little — and while AE caches frames ahead it can nudge the Unreal camera to a later keyframe. Switch it off:

AERight-click composition → Preview
☐ Cache Frames When Idle  ← disable
💡

Camera dropdown is empty?

Switch Source to None and back — that forces the list to refresh.

Next Every parameter, explained Now that it's running — what each field in the ShotLink panel does, and how it behaves in a real shot. Open the reference